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Author |
Thread Statistics | Show CCP posts - 18 post(s) |
Barrogh Habalu
Imperial Shipment Amarr Empire
527
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Posted - 2013.10.04 05:07:00 -
[1] - Quote
Gypsio III wrote:Retmas wrote:it takes sixteen seconds for a hulk to align. a ceptor gang can be on top of you, in a 40 AU system, in about 14. ASSUMING perfect reactions by the miners. keeping a scout in another system is possible - if the scout is able to stare at the screen for hours on end. Oh come on. Fit nanos, use a more agile miner or put a scout next door. You don't need to stare at a screen, all you need is to be able to hear a gateflash, and then have your miners warp to a few hundred km tactical so they don't waste time panic-warping 20 AU to POS/station every time a friendly jumps in but forgets to announce it in intel. Anyway, if you're right and null mining and supply of high-ends do crash, what do you think will happen to the prices of those high-ends? You should be looking at this as an opportunity to outcompete inferior alliances' miners. Mine intelligently and reap the rewards, or just carry on acting like a generic nullbear. I see miner safety is an issue again. Well... When I was new and was trying to mine, we did something like this with EVE-Uni guys: You take some fast frig, and go make loads of off-grid bookmarks around belts in your system, positioning them so that you can be nearly-aligned to any of them most of the time while slowly flying along asteroid fields mining. You'll probably need about 5-6 bookmarks to be able to circle around belts. If something enters your system, you should be able to almost insta-warp with the exception of unlucky cases when you will be caught with your pants down while re-aligning to another bookmark. Anything else is pretty normal, jettison ore in the process of mining then tractor all cans to one spot where it can be picked up by whatever indy you are using. It can be more of a hassle for grav sites as you will need a new sets of bookmarks every time, but for belts you won't spend too much time. |
Barrogh Habalu
Imperial Shipment Amarr Empire
545
|
Posted - 2013.10.15 05:17:00 -
[2] - Quote
Arthur Aihaken wrote:While I like the proposed warp speed changes, I have to agree with this assessment. I think serious consideration should be given to providing a base warp core strength to Battlecruisers (+1), Battleships (+2) and Command Ships/Marauders (+3). Yes, command ships, of all things, with three built-in WCS. I see what you did there. |
Barrogh Habalu
Imperial Shipment Amarr Empire
552
|
Posted - 2013.10.24 17:37:00 -
[3] - Quote
Kagura Nikon wrote:That is a great oppportunity. MAybe this will rise a problem that will make CCP move into fixing the intel tools in game. Somethign to replace local and the D_SCan as intel tools.
We can only hope .. sometimes the bad comes for the better I'd add API outsourcing to that list as well. I'm pretty sure that if intel that is limited to your current system (local) is a problem, then intel that has no such limitation should as well be. As of right now, you don't even have to travel somewhere to detect people running PvE there, and sometimes you can even pick up gatecamps and such, given right circumstances. |
Barrogh Habalu
Imperial Shipment Amarr Empire
552
|
Posted - 2013.10.26 19:29:00 -
[4] - Quote
Clacker McDucky wrote:While I agree that change is necessary for any game to survive over the long term and there will always be some naysayers that have to be ignored, I think even CCP now disagrees with your idea that player feedback is useless or somehow not important. There was a lot of blowback on Incarna, and CCP reversed its course based upon user (customer) opposition. In fact, the implementation of these forums is a direct counterpoint to your argument. Allow people to openly b**ch about stuff they don't like, and they will resort to violence (literal or figurative) less, with all other factors equal. |
Barrogh Habalu
Imperial Shipment Amarr Empire
558
|
Posted - 2013.11.11 06:49:00 -
[5] - Quote
Dinsdale Pirannha wrote:Nerf?? Try totally ruin the entire ship class.
We can't have an income stream (T3 ship building) that the null sec cartels cannot control. That would not be good for the game. Implying "null sec cartels" don't have WH presence. |
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